examples/AppFramework/BmpAnim/BmpAnimGui_AppUi.cpp

00001 /*
00002 Copyright (c) 2006-2010 Nokia Corporation and/or its subsidiary(-ies). All rights reserved.
00003 
00004 Redistribution and use in source and binary forms, with or without
00005 modification, are permitted provided that the following conditions are met:
00006 
00007 * Redistributions of source code must retain the above copyright notice, this
00008 � list of conditions and the following disclaimer.
00009 * Redistributions in binary form must reproduce the above copyright notice,
00010 � this list of conditions and the following disclaimer in the documentation
00011 � and/or other materials provided with the distribution.
00012 * Neither the name of Nokia Corporation nor the names of its contributors
00013 � may be used to endorse or promote products derived from this software
00014 � without specific prior written permission.
00015 
00016 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00017 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00018 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00019 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
00020 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
00021 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
00022 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
00023 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
00024 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00025 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00026 
00027 Description:� 
00028 */
00029 
00030 
00031 #include "BmpAnimGui.h"
00032 
00033 // Second phase constructor of the application UI class.
00034 // It creates and owns a single view.
00035 void CExampleAppUi::ConstructL()
00036         {
00037         // Complete the UI framework's construction of the App UI.
00038         BaseConstructL();
00039         // Create the appview.
00040         iAppView = CExampleAppView::NewL( ClientRect() );
00041         }
00042 
00043 // The application UI class owns one view, and is responsible
00044 // for destroying it
00045 CExampleAppUi::~CExampleAppUi()
00046         {
00047         delete iAppView;
00048         }
00049 
00050 // Called by the UI framework when a command has been issued.
00051 void CExampleAppUi::HandleCommandL( TInt aCommand )
00052         {
00053         
00054         switch (aCommand)
00055                 {
00056         case EGuiBaseDo0:
00057                 iAppView->iBitmapAnimPlayer.SetPlayModeL( CBitmapAnimClientData::EPlay );
00058                 iAppView->iBitmapAnimPlayer.StartL();           
00059                 break;                           
00060         
00061         case EGuiBaseDo1:
00062                 iAppView->iBitmapAnimPlayer.StopL();
00063                 break;
00064         
00065         case EGuiBaseDo2:
00066                 iAppView->iBitmapAnimPlayer.SetPlayModeL( CBitmapAnimClientData::EBounce );
00067                 iAppView->iBitmapAnimPlayer.StartL();
00068                 break;
00069                 
00070         case EGuiBaseDo3:
00071                 iAppView->iBitmapAnimPlayer.SetPlayModeL( CBitmapAnimClientData::ECycle );
00072                 iAppView->iBitmapAnimPlayer.StartL();
00073                 break;
00074 
00075         case EEikCmdExit: 
00076                 Exit();
00077                 break;
00078                 }
00079         
00080         }
00081 

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