Multimedia is the integration of multiple forms of media, in this context usually in digital formats, to convey information. This can include any combination of media, such as text, audio, graphics, images, video, animation, and interaction between them.
Figure: Multimedia
Multimedia is usually recorded and played, displayed, or accessed by computerized and electronic information content processing devices.
For more information, see:
Multimedia in the Design and User Experience Library
Multimedia page on Forum Nokia
Symbian C++ Multimedia Documents And Examples on Forum Nokia
Symbian C++ Multimedia on Forum Nokia
What do you want to do |
Where to start |
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Play unprotected audio files |
See Playing audio files on Forum Nokia. |
Play DRM-protected audio files |
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Play MIDI files |
Use |
Play buffered audio |
Use |
Control audio effects |
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Play a live real-time streaming protocol (RTSP) stream |
Use |
Read metadata from files |
Use the Exif API and Media Fetch API to create, read, and modify exchangeable image file format (Exif) metadata tags. The Media Fetch API allows fetching media files from third-party applications and scaling images held in files or descriptors. |
Record audio to files |
Use |
What do you want to do |
Where to start |
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Play a local file or RTSP stream using the S60 Media Player and RealPlayer engine |
Use AppArc APIs ( |
Play a local file or RTSP stream using a custom UI and RealPlayer engine |
Create your own UI and use the CVideoPlayerUtility API to play and control a file or URL. For more information, see Streaming video. |
Play a local file on your own player |
Create your own player. Use |
Stream video content using your own player |
Use Socket Client API classes ( The application must implement high-level streaming protocols, such as RTSP, real-time transport protocol (RTP), real-time transport control protocol (RTCP), and session description protocol (SDP). |
Implement a custom multimedia framework plug-in |
Use MMF APIs, such as |