Game application design examples

The design examples for a game application describe how to design a first-time purchase in your application, and how to provide support to the user. They also provide different scenarios for a restoration of content that the user has already purchased.

In the design scenarios for the 'Low Rider Pursuit' application, the purchasable content, additional racing circuits, is protected with built-in DRM. The content is stored in the application, and unlocked after the purchase by a key sent by Nokia Store. Data on transactions needed for restoring previously purchases is recorded by Nokia Store.