Example: Creating a game supporting different screen resolutions and input methods

This example MIDlet shows you how to design and create a simple Sudoku game with dynamic layout control for multiple screen resolutions and support for several input methods (key, touch, and key-and-touch).

Figure: Sudokumaster game

Prerequisites

You need the following to develop and test this MIDlet:

  • Series 40 2nd Edition or S60 3rd Edition FP2 SDK or newer

  • Series 40 2nd Edition or S60 2nd Edition FP2 device or newer

For instructions on how to set up the Java ME development environment, see section Setting up the development environment.

Development

For more information about the MIDlet, see:

  • Design for information about the design and functionality of the MIDlet

  • Implementation for information about implementing the MIDlet

You can download the project files for the MIDlet from the download page.