Example: Creating a game that supports different screen resolutions and input methods

This example MIDlet shows you how to design and create a simple Sudoku game with dynamic layout control for multiple screen resolutions and support for several input methods (key, touch, and key-and-touch).

Figure: Sudokumaster game

Prerequisites

You need the following to develop and test this MIDlet:

  • Series 40 2nd Edition SDK or newer.

  • Series 40 2nd Edition device or newer.

For instructions on how to get started with Java ME, see section Getting started.

Development

For more information about the MIDlet, see:

  • Design for information about the design and functionality of the MIDlet

  • Implementation for information about implementing the MIDlet

You can download the project files for the MIDlet from the download page.