The Multipoint Touch API allows MIDlets to handle multipoint touch
interaction on Canvas and Canvas-based elements, such as GameCanvas
and FullCanvas
, and on CustomItem
.
For more information, see Implementing multipoint touch functionality.
Also refer the Paint example to learn how multipoint touch interaction is added.
class myClass extends GameCanvas implements MultipointTouchListener { MultipointTouch multipointTouch; public myClass () { // Code snippet to check Multipoint Touch API support if (System.getProperty("com.nokia.mid.ui.multipointtouch.version") != null) { // API is supported: Can implement multipoint touch functionality System.out.println("Multitouch supported"); } else { // API is not supported: Cannot implement multipoint touch functionality System.out.println("Multitouch not supported"); } multipointTouch = MultipointTouch.getInstance(); multipointTouch.addMultipointTouchListener(this); } /* The MultipointTouchListener interface defines the pointersChanged method, which is called every time the platform triggers a multipoint touch event. */ public void pointersChanged(int[] pointerIds) { int pointerId; int x; int y; int state; // Loop through the changed touch points for(int i=0; i < pointerIds.length; i++) { // Get the touch point ID pointerId = pointerIds[i]; // Get the touch point state state = MultipointTouch.getState(pointerId); // Get the touch point x and y coordinates x = MultipointTouch.getX(pointerId); y = MultipointTouch.getY(pointerId); // Handle the UI update based on the touch point state, // ID, and coordinates switch(state) { case MultipointTouch.POINTER_PRESSED: // A new finger was pressed against the screen break; case MultipointTouch.POINTER_DRAGGED: // A pressed finger was dragged over the screen break; case MultipointTouch.POINTER_RELEASED: // A pressed finger was lifted from the screen break; default: break; } } } }