Levels.java
/*
* Copyright © 2012 Nokia Corporation. All rights reserved.
* Nokia and Nokia Connecting People are registered trademarks of Nokia Corporation.
* Oracle and Java are trademarks or registered trademarks of Oracle and/or its
* affiliates. Other product and company names mentioned herein may be trademarks
* or trade names of their respective owners.
* See LICENSE.TXT for license information.
*/
package com.nokia.example.battletank.game;
import com.nokia.example.battletank.Main;
import com.nokia.example.battletank.game.entities.Enemy;
import java.io.IOException;
import java.io.InputStream;
import javax.microedition.lcdui.Image;
public class Levels {
private static final String PATH = "/levels/";
private static final String DRM_PATH = "/drm/data/ResourceId_";
private static final String[] fileNames = {
"first.png",
"classic.png",
"tight.png",
"easy.png",
"mario.png",
"mega.png",
"bob.png"
};
/**
* Loads image related to the given level. Throws ProtectedContentException
* if a full version level is tried to be loaded when in trial mode.
*
* @param level Level number
* @return Image containing level structure
* @throws ProtectedContentException
* @throws IOException
*/
public static Image getImage(int level)
throws ProtectedContentException, IOException {
int levelIndex = (level - 1) % fileNames.length;
String fileName = fileNames[levelIndex];
if (levelIndex < 2) {
return Image.createImage(PATH + fileName);
}
else if (Main.isTrial()) {
throw new ProtectedContentException();
}
else {
try {
InputStream input = Main.getIAPManager().getDRMResourceAsStream(DRM_PATH
+ Main.PURCHASE_ID + "/" + fileName);
return Image.createImage(input);
}
catch (Exception e) {
throw new IOException();
}
}
}
/**
* Returns number of enemies total in the given level.
*
* @param level Sequence number of the level
* @return Number of enemies total
*/
public static int getTotalEnemies(int level) {
return Math.min(2 + level / 2 * 2, 20);
}
/**
* Return number of max enemies concurrently in the given level.
*
* @param level Sequence number of the level
* @return Number of max enemies concurrently
*/
public static int getConcurrentEnemies(int level) {
return Math.min(2 + level / 4, 6);
}
/**
* Returns type of enemy to be spawned.
*
* @param level Sequence number of the level
* @param remainingEnemies Enemies remaining in the level
* @return Type of enemy to be spawned
*/
public static int getEnemyType(int level, int remainingEnemies) {
int enemy = getTotalEnemies(level) - remainingEnemies;
if (enemy < 3) {
return Enemy.BASIC;
}
else if (enemy % 3 == 0) {
return Enemy.FAST;
}
else if (enemy % 3 == 1) {
return Enemy.BASIC;
}
else {
return Enemy.HEAVY;
}
}
}