/** * Copyright (c) 2012-2013 Nokia Corporation. All rights reserved. * Nokia and Nokia Connecting People are registered trademarks of Nokia Corporation. * Oracle and Java are trademarks or registered trademarks of Oracle and/or its * affiliates. Other product and company names mentioned herein may be trademarks * or trade names of their respective owners. * See LICENSE.TXT for license information. */ package com.nokia.example.battletank.menu; import java.util.Timer; import java.util.TimerTask; import javax.microedition.lcdui.Image; import javax.microedition.lcdui.game.Sprite; /* * Class that implements the wait indicator. */ public class WaitIndicator extends Sprite { private final static long INTERVAL = 60; private Timer animator; private TimerTask rotate; public WaitIndicator(Image animation) { super(animation, animation.getHeight(), animation.getHeight()); defineReferencePixel(animation.getHeight() / 2, animation.getHeight() / 2); setVisible(false); } /** * Shows the wait indicator and animates it. */ public void show() { setVisible(true); animator = new Timer(); rotate = new TimerTask() { public void run() { nextFrame(); } }; animator.schedule(rotate, 0, INTERVAL); } /** * Hides the wait indicator. */ public void hide() { setVisible(false); animator.cancel(); setFrame(0); } public void setCenter(int x, int y) { setRefPixelPosition(x, y); } }