SoundSource3D
represents a sound source in a virtual
acoustical space. It is a logical group of Player
s and/or
MIDI channels. The GlobalManager
is used to retrieve SoundSource3D
s.
The following controls can be fetched from the SoundSource3D
in
S60:
LocationControl
DistanceAttenuationControl
DopplerControl
At least one Player
(of a content type supported
by SoundSource3D
) can always be added to a SoundSource3D
,
but adding a MIDI channel or a second Player
is not guaranteed
to work.
Only mono Player
s should be added to a SoundSource3D
.