CommitControl

CommitControl provides a mechanism to enable multiple audio parameters to be updated simultaneously. In many ways, it can be considered to be the equivalent of a ’Draw’ or ’Flush’ method of a graphics system. The commit control can only be obtained from the GlobalManager.

The commit control has two operating modes:

Note: 3D audio processing takes a large amount of system resources, which means that its usage should be well planned and optimized. Utilizing CommitControl is a good way of doing this.