MIDP 2.0 Game API overview

The Game API package, which in itself is an extension of LCDUI (and thus the MIDP 2.0 API), provides a series of classes that enable the development of rich gaming content for wireless devices.

Mobile devices have minimal processing power, so much of the API is intended to improve performance by minimizing the amount of work done in JavaTM; this approach also has the added benefit of reducing application size. The APIs are structured to provide considerable freedom when implementing them, thereby permitting the extensive use of native code, hardware acceleration and device-specific image data formats as needed. The API uses the standard low-level graphics classes from MIDP (Graphics, Image, etc.) so that the high-level Game API classes can be used in conjunction with graphics primitives. For example, it would be possible to render a complex background using the Game API and then render something on top of it using graphics primitives such as drawLine, etc.

The Game API has its own package: javax.microedition.lcdui.game. It is included as part of the JSR-118, Mobile Information Device Profile for Java TM 2 Micro Edition (MIDP 2.0) API specification. The API was first introduced in S60 and Series 40 2nd Edition.

This guide features the use of the following MIDP 2.0 Game API features:

The following MIDP 2.0 features will also be covered, as they are useful for games: