Note: These instructions provide an overview of the most important Carbide.vs features that you need when using this IDE with the SDK. For more detailed information and instruction, please refer to the IDE's own documentation by selecting Help > Help Contents from the Carbide.vs menu bar.
Carbide.vs provides a number of different ways in which to get started with application development.
Importing an existing S60 3rd Edition project
Carbide.vs allows you to import an existing S60 3rd Edition project
based on its .mmp
or bld.inf
file.
The import process does not move the project files, it creates a Visual Studio
project that maps the existing files into Visual Studio. The project structure
of the created Visual Studio project corresponds to the physical directory
structure of the imported project, with the exception of files referred to
by the .mmp
file that do not reside in the source project
directory hierarchy. These files appear under an External dependencies folder
in the project.
Select either the .mmp
or bld.inf
file
of an existing S60 3rd Edition project to import it into Microsoft Visual
Studio. If you select an .mmp
file, a single project
is imported. If you select a bld.inf
file, projects are
created in the same solution for each .mmp
file pointed
to in that bld.inf
file.
To import an existing S60 3rd Edition project, open the Import Symbian Project Wizard by selecting File > Import Symbian Project from the menu bar.
For more detailed information, please refer to the following topic in the Carbide.vs Help:
Using Carbide.vs > Importing an Existing Symbian OS Project
Cloning an existing S60 1st or 2nd Edition project
Carbide.vs allows you create an S60 3rd Edition project (i.e. Symbian OS 9.1 and later) based upon an existing S60 1st or 2nd Edition (i.e. earlier than Symbian OS 9.1, "Symbian Classic") project. In this cloning process, Carbide.vs:
creates a second project called <project_name>_V9
under
the same Visual Studio solution
creates a new .mmp
file called <project_name>_V9.mmp
based
on the old .mmp
file
creates a new Carbide.vs properties
file
for the Symbian 9 project
adds links to the source files (.cpp
and .h
)
of the Symbian Classic project
adds the new <project_name>_V9.mmp
file
to the new project
adds links to the .bmp
files of the
Classic project - the .cpp
files in both projects point
to the same physical files so that just one copy of each file exists
creates and adds a <project_name>_V9.iud.cpp
file
to the new project
Note: A cloned project is not complete, as some files are missing and others need to be modified
Note: When you make changes to the .cpp
and .h
files
in your new Symbian 9 project, the changes also appear in the source Classic
project because both project link to the same physical files.
For more detailed information on how to clone an existing S60 1st or 2nd Edition project, please refer to the following topic in the Carbide.vs Help:
Using Carbide.vs > Cloning a Symbian OS Project
Creating a new Symbian OS project
Carbide.vs provides various project templates, which allow you to create new skeleton Symbian OS projects. The templates also include a skeleton for creating an S60 3rd Edition project.
To create a new Symbian OS project, select File > New > Project from the Carbide.vs menu bar and enter the needed information in the New Project wizard that opens.
For more detailed information on how to create a new Symbian OS project, please refer to the following topic in the Carbide.vs Help:
Using Carbide.vs > Creating a Symbian OS Project
Once you have created or imported a project you can start working on it in Carbide.vs. Carbide.vs makes extensive use of task tools and wizards, which guide and assist you in your development tasks.
For more detailed information on how to create a new Symbian OS project, please refer to the following topic in the Carbide.vs Help:
Using Carbide.vs > Modifying a Symbian OS Project
Using Carbide.vs > How Tos
In order to run a Carbide.vs project on the S60 emulator, you need to create a WINSCW debug build of it. Notice, that you cannot install this build onto a real S60 device; for this you will need to create a GCCE release build.
To create a WINSCW build of a project in Carbide.vs , do the following:
Select the appropriate debug (WINSCW indicated by Deb_#, in this case "Deb_S60_32_WINSCW") build configuration from the Configuration drop-down menu in Visual Studio.
Start the build. You can use the following methods:
click Build > Build <project_name>
right-click the name of the project and select Build from the drop-down menu.
The build starts. You can follow the progress of the build in the Output window.
Note: Once you start a build, wait until it has completed before continuing to work on the project. Do not select or click on any commands.
Once the build has completed, a "Done" message appears.
For more detailed information on how to create S60 3rd Edition builds in Carbide.vs, please refer to the following topic in the Carbide.vs Help:
Using Carbide.vs > Building a Symbian 9 Project
Using Carbide.vs > How Tos
To run an application on the S60 emulator from Carbide.vs do the following:
Choose whether you would like to debug or not.
If you would like to debug, click Debug > Start.
If you do not want to debug, click Debug > Start Without Debugging.
If the build configurations are not up-to-date, the Microsoft Development Environment dialog appears, asking you if you would like to build your project(s).
If you would like to build, click Yes. The build runs as per normal for the project type, and the emulator then appears automatically.
If you would not like to build, click No. The emulator appears anyway.
If you decide not to run your application in an emulator, click Cancel. The dialog disappears and nothing happens.
If the build configurations are correct, the S60 emulator appears. (See Using Carbide.vs with the SDK for instructions on how to configure the S60 emulator for Carbide.vs.)
Debug mode
In debug mode, Microsoft Visual Studio opens debugging tools: Autos, Locals, Watch, Call
Stack, Break Points, and Command Window. It also runs the
command Debug
in the Output window.
You can open your .cpp
files and place breakpoints
in them. The breakpoints provide an easy way to localise bugs by temporarily
halting your program.
In order to be able to install an application to a real S60 device, you need to create a GCCE release build of it.
To create a GCCE build with Carbide.vs, do the following:
Select the GCCE build configuration for your SDK from the list of possible build configurations in the toolbar.
Select a default certificate in the Security Properties of Carbide.vs Properties - the certificate must have been defined for Carbide.vs using the Tools > Manage certificates wizard.
Alternatively, deselect Auto
signing in the Security Properties of Carbide.vs Properties and
manually sign the .sis
file at the end of the build.
Start the build. You can use the following methods:
click Build > Build <project_name>
right-click the name of the project and select Build from the drop-down menu.
You can follow the progress of the build in the Output window.
Note: Carbide.vs creates a <project_name>.uid.cpp
file
for the project under the group folder, which is compiled with the other source
files to identify the application in the environment. After the first build,
this file appears in the group directory.
Carbide.vs:
Creates a .pkg
file, If there is no .pkg
file
and if Update .pkg file is selected in Carbide.vs Properties.
Compiles a .sis
file, if Generate
.sis file is selected in Carbide.vs Properties.
sSigns the .sis
file, if Auto signing is
selected in Carbide.vs Properties. Note that if you select Generate
.sis file, then you should also select Update .pkg file to make
sure the .pkg
file is up-to-date.
The .pkg
, .sis
, and <project_name>_<certificate_name>.sis
files
are placed in project directories. For more information on the contents of
the .pkg
file after build generation, see Auto-managing
the .pkg file in the Carbide.vs Help.
Once the build has completed, a "Done" message appears.
Notice, that in S60 3rd Edition all applications need to be signed before installing them to a real S60 device. Please refer to Mandatory Signing of Applications for more information on this.