|
M3G 1.1 -- Jun 22, 2005 | |||||||||
PREV NEXT | FRAMES NO FRAMES |
Uses of Transform in javax.microedition.m3g |
Methods in javax.microedition.m3g with parameters of type Transform | |
void |
Transformable.setTransform(Transform transform)
Sets the matrix component of this Transformable by copying in the given Transform. |
void |
Transformable.getTransform(Transform transform)
Retrieves the matrix component of this Transformable. |
void |
Transformable.getCompositeTransform(Transform transform)
Retrieves the composite transformation matrix of this Transformable. |
void |
Transform.set(Transform transform)
Sets this transformation by copying the contents of the given Transform. |
void |
Transform.postMultiply(Transform transform)
Multiplies this transformation from the right by the given transformation. |
void |
SkinnedMesh.getBoneTransform(Node bone,
Transform transform)
Returns the at-rest transformation for a bone node. |
boolean |
Node.getTransformTo(Node target,
Transform transform)
Gets the composite transformation from this node to the given node. |
void |
Graphics3D.render(Node node,
Transform transform)
Renders the given Sprite3D, Mesh, or Group node with the given transformation from local coordinates to world coordinates. |
void |
Graphics3D.render(VertexBuffer vertices,
IndexBuffer triangles,
Appearance appearance,
Transform transform,
int scope)
Renders the given submesh with the given scope and the given transformation from local coordinates to world coordinates. |
void |
Graphics3D.render(VertexBuffer vertices,
IndexBuffer triangles,
Appearance appearance,
Transform transform)
Renders the given submesh with the given transformation from local coordinates to world coordinates. |
void |
Graphics3D.setCamera(Camera camera,
Transform transform)
Sets the Camera to use in subsequent immediate mode rendering. |
Camera |
Graphics3D.getCamera(Transform transform)
Returns the current camera. |
int |
Graphics3D.addLight(Light light,
Transform transform)
Binds a Light to use in subsequent immediate mode rendering. |
void |
Graphics3D.setLight(int index,
Light light,
Transform transform)
Replaces or modifies a Light currently bound for immediate mode rendering. |
Light |
Graphics3D.getLight(int index,
Transform transform)
Returns a light in the current light array. |
void |
Camera.setGeneric(Transform transform)
Sets the given 4x4 transformation as the current projection matrix. |
int |
Camera.getProjection(Transform transform)
Gets the current projection matrix and type. |
Constructors in javax.microedition.m3g with parameters of type Transform | |
Transform(Transform transform)
Constructs a new Transform object and initializes it by copying in the contents of the given Transform. |
|
M3G 1.1 -- Jun 22, 2005 | |||||||||
PREV NEXT | FRAMES NO FRAMES |