This example MIDlet shows you how to create and optimize a 3D mobile game using Java ME. The example covers the use of the Mobile 3D Graphics API in detail, and the use of the Gesture API and accelerometer sensors with respect to creating games. The game is optimized using adaptive design and development methodologies and Performance optimisation.
Figure: aMaze MIDlet
You need the following to develop and test this MIDlet:
Nokia SDK 2.0 for Java or newer
Series 40 full touch device with Java Runtime 2.0.0 for Series 40 or newer
For instructions on how to get started with Java ME, see section Getting started.
For more information about the MIDlet, see:
for information about the design and functionality of the MIDlet.
for information about implementing the MIDlet.
You can download the project files for the MIDlet from the download page.