The Gesture API allows MIDlets to receive notifications when the
user interacts with Canvas
or CustomItem
elements. The API registers touch interaction as a series of gesture events.
You can combine the Gesture API with the Frame Animator API to create linear drag and kinetic scroll animations. You can also use gesture events with multipoint touch events to implement more complex touch functionality.
The Gesture API consists of the following classes and interfaces (packaged as part of the Nokia UI API):
Use the GestureEvent
interface to retrieve information about a gesture
event. A GestureEvent
object returned by the platform
represents a single gesture event of a given type.
Use
the GestureInteractiveZone
class to define the touchable
screen area and which types of gesture events are received from this
area.
Use the GestureListener
interface to implement a listener for receiving
a notification whenever a gesture event occurs.
Use the GestureRegistrationManager
class to manage GestureInteractiveZones
and GestureListeners
.
The Gesture API is supported since Nokia UI API 1.1b.
The Gesture API is supported since Series 40 6th Edition Feature Pack 1.
To implement touch functionality in your MIDlet:
For more information about the Gesture API classes and methods, see the Gesture API reference.
From Series 40 6th Edition Feature Pack 1 and Nokia Asha software platform devices, the Series 40 and Nokia Asha software platform devices support touch interaction on mobile devices with a touch screen. The touch screen is sensitive to the user's finger and device stylus, thus replacing or complementing the physical keys of the device as the main means of interaction. The touch UI allows the user to directly manipulate objects on the screen, enabling a more natural interaction with the device. Touch devices support a variety of design possibilities that cannot be implemented in traditional key-based mobile applications. If a device has a physical keypad and a touch screen, both can be used to interact with applications. To find out which devices have a touch screen, see Nokia Developer device specifications and filter devices based on "Touch Screen".
Action |
Description |
Example |
Touch events |
---|---|---|---|
Touch |
The user presses the finger or stylus against the screen. |
touch down |
|
Release |
The user lifts the pressed finger or stylus from the screen. |
touch release |
|
Tap |
The user presses the finger or stylus against the screen for a brief moment and then lifts it from the screen. |
Tap: |
touch down + touch release ("touch down and release") |
Double Tap |
The user presses the finger or stylus against the screen and then lifts it from the screen, twice in quick succession. |
Double Tap: |
|
Long tap |
The user presses the finger or stylus against the screen and holds it there for a set amount of time. The time-out value depends on the platform. Depending on the object that is long-tapped, this action can also constitute a key repeat. |
Long tap: |
touch down and hold |
Drag Drag and drop |
The user presses the finger or stylus against the screen and then slides it over the screen. This action can be used for scrolling or swiping content, including the whole screen, and dragging and dropping objects. In drag and drop, the user "grabs" an object on the screen by touching it, drags it to a different location on the screen, and then "drops" it by releasing touch. Note: High-level UI elements do not support drag and drop. You must implement drag and drop separately by using low-level UI elements. |
Drag: Drag and drop: |
touch down + drag touch down + drag + touch down ("stop") + touch release |
Flick |
The user presses the finger or stylus against the screen, slides it over the screen, and then quickly lifts it from the screen in mid-slide. The user can also slide the finger or stylus off the screen. The content continues scrolling with the appropriate momentum before finally stopping. |
Flick: |
touch down + drag + touch release while dragging |
Pinch Pinch open Pinch close |
To pinch open, the user presses the thumb and a finger (or two fingers) close together against the screen, moves them apart without lifting them from the screen, stops, and releases touch. To pinch close, the user presses the thumb and a finger (or two fingers) a short distance apart against the screen, moves them towards each other without lifting them from the screen, stops, and releases touch. Pinch actions can be used, for example, for zooming in and out of content such as pictures and text. Note: Pinch is supported from Java Runtime 2.0.0 for Series 40. Earlier Series 40 and Nokia Asha touch devices do not support pinch. |
Pinch open: Pinch close: |
2 x touch down + 2 x drag ("pinch") + 2 x touch down ("stop") + 2 x touch release |