Uses of Class
com.sun.lwuit.animations.AnimationObject

Packages that use AnimationObject
com.sun.lwuit.animations All components are animatable by potential and additional animations (unrelated to a specific component) can be installed on the fly, transitions between forms are also handled as part of this package. 
 

Uses of AnimationObject in com.sun.lwuit.animations
 

Methods in com.sun.lwuit.animations that return AnimationObject
 AnimationObject AnimationObject.copy()
          Creates a copy of the given animation object
static AnimationObject AnimationObject.createAnimationImage(Image img, int x, int y)
          Creates an animation object instance that can define the animation properties for an image
static AnimationObject AnimationObject.createAnimationImage(java.lang.String imageName, Resources res, int x, int y)
          Creates an animation object instance that can define the animation properties for an image.
 AnimationObject Timeline.getAnimation(int i)
          Returns the animation object in the given offset
 AnimationObject Timeline.getAnimationAt(int x, int y)
          Returns the animation object at the given X/Y coordinate in the timeline for the current frame.
 

Methods in com.sun.lwuit.animations with parameters of type AnimationObject
 void Timeline.addAnimation(AnimationObject o)
          Adds an animation object to show using this timeline
static Timeline Timeline.createTimeline(int duration, AnimationObject[] animations, Dimension size)
          Create a new timeline animation