Uses of Class
com.sun.lwuit.animations.Motion

Packages that use Motion
com.sun.lwuit.animations All components are animatable by potential and additional animations (unrelated to a specific component) can be installed on the fly, transitions between forms are also handled as part of this package. 
 

Uses of Motion in com.sun.lwuit.animations
 

Methods in com.sun.lwuit.animations that return Motion
static Motion Motion.createFrictionMotion(int sourceValue, int maxValue, float initVelocity, float friction)
          Creates a friction motion starting from source with initial speed and the friction
static Motion Motion.createLinearMotion(int sourceValue, int destinationValue, int duration)
          Creates a linear motion starting from source value all the way to destination value
protected  Motion CommonTransitions.createMotion(int startOffset, int dest, int speed)
          This method can be overriden by subclasses to create their own motion object on the fly
static Motion Motion.createSplineMotion(int sourceValue, int destinationValue, int duration)
          Creates a spline motion starting from source value all the way to destination value
 Motion CommonTransitions.getMotion()
          Motion represents the physical movement within a transition, it can be replaced by the user to provide a more appropriate physical feel
 

Methods in com.sun.lwuit.animations with parameters of type Motion
 void CommonTransitions.setMotion(Motion motion)
          Motion represents the physical movement within a transition, it can be replaced by the user to provide a more appropriate physical feel