Uses of Class
com.sun.lwuit.animations.Transition3D

Packages that use Transition3D
com.sun.lwuit.animations All components are animatable by potential and additional animations (unrelated to a specific component) can be installed on the fly, transitions between forms are also handled as part of this package. 
 

Uses of Transition3D in com.sun.lwuit.animations
 

Methods in com.sun.lwuit.animations that return Transition3D
static Transition3D Transition3D.createCube(int duration, boolean rotateRight)
          Creates a cube rotation transition from the current form to the next form
static Transition3D Transition3D.createFlyIn(int duration)
          Creates a fly in transition object.
static Transition3D Transition3D.createRotation(int duration, boolean rotateRight)
          Creates a rotation transition from the current form to the next form
static Transition3D Transition3D.createStaticRotation(int duration, boolean rotateRight)
          Creates a rotation transition from the current form to the next dialog, in this rotation only the dialog will rotate and the form will remain static
static Transition3D Transition3D.createSwingIn(int duration)
          Creates a rotation transition from the top to the bottom giving a feeling of Swinging into place
static Transition3D Transition3D.createSwingIn(int duration, boolean topDown)
          Creates a rotation transition from the top to the bottom giving a feeling of Swinging into place
static Transition3D Transition3D.createVerticalCube(int duration, boolean rotateDown)
          Creates a cube rotation transition from the current form to the next form