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EffectModule
is a logical group of Player
s
and/or MIDI channels to which a common sequence of effects
can be applied. This may allow the implementation to make optimizations
in the audio processing. For example, an implementation might mix
all of the inputs together before applying the effects. The term effect is
used here to cover both effects extending
EffectControl
and effect-like Control
s extending
Control
like VolumeControl
of MMAPI.
The GlobalManager
is used to retrieve
EffectModule
s.
Typically, the set of effects provided by an EffectModule
is a
set of effects which all the Player
s connected to the EffectModule
can support. However, this is not always the case and the exact set of
Control
s provided by the EffectModule
is implementation
specific. For instance, the types of the connected Player
s and the available
media resources can affect the set of Control
s provided by the
EffectModule
.
An EffectModule
, that has no Player
s attached to it, does not provide
any Control
s. At least one Player
can always be added to
an EffectModule
, but adding a MIDI channel or
a second Player
is not guaranteed to work.
For instance, if the second Player
is of a type that would make some
Control
already retrieved from the EffectModule
become
obsolete, then adding the second Player
is not allowed and a MediaException
is thrown.
In all essential parts in the guidelines above, the Player
can instead be
a MIDI channel, when the device supports
access to individual MIDI channels.
SoundSource3D
Methods inherited from interface javax.microedition.amms.Module |
addMIDIChannel, addPlayer, removeMIDIChannel, removePlayer |
Methods inherited from interface javax.microedition.media.Controllable |
getControl, getControls |
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